Metadata-Version: 2.3
Name: accesskit
Version: 0.3.0
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3 :: Only
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Programming Language :: Python :: 3.12
Classifier: Topic :: Software Development :: User Interfaces
License-File: LICENSE-APACHE
License-File: LICENSE-MIT
License-File: LICENSE.chromium
License-File: AUTHORS
Summary: Python bindings to the AccessKit library
Author: The AccessKit contributors
License: MIT OR Apache-2.0
Requires-Python: >=3.8
Description-Content-Type: text/markdown; charset=UTF-8; variant=GFM
Project-URL: Homepage, https://github.com/AccessKit/accesskit

# AccessKit

These are the bindings to use AccessKit from Python.

Documentation for the Rust packages can be found [here](https://docs.rs/accesskit/latest/accesskit/).

An example program showing how to integrate AccessKit in a pygame application is available [here](https://github.com/AccessKit/accesskit/tree/main/bindings/python/examples/pygame).

## Building from a Source Distribution

If there are no wheels available for your platform, you will have to build one yourself. You will need to have Rust installed on your system, so that the native libraries can be compiled. Please visit [rustup.rs](https://rustup.rs) for instructions on how to proceed.

## Building from within the repository

This project uses [maturin](https://github.com/PyO3/maturin) as its build tool. If you need to manually build wheels for development purposes, it is recommended to install it inside a virtual environment. All maturin commands must be issued from this repository's root directory.

